Matt Rodenbeck · Creative technologist and senior motion designer, Philadelphia
I realize visions, and build the pipelines that do the work.
Creative technologist
Motion, 3D and generative video
Selected work
What I build
- Influencer Maker
A production tool for UGC ads, built on the ComfyUI pipelines I designed and ran by hand first. It casts talent, plans a script into shots, renders every take with voice on a local GPU, checks its own frames with a local vision model and cuts the ad in a timeline that works like Premiere. Ten years of motion design, video editing, post-production workflows, compositing and a deep understanding of local generative AI pipelines went into how it shoots, edits, reviews and functions. - Voidfall Survivors
A roguelike in alpha at version 0.7 after a month of work, designed and directed by me and coded through AI agents, its art made by a chain of ComfyUI workflows and Photoshop actions I built or adapted for it. - Pixel art tile maker
A 13-node SDXL workflow that makes pixel art ground tiles from a prompt, built on tiled sampling nodes I tracked down on GitHub. Every tile repeats without a seam, Voidfall's stage floors came out of it, and it's free to download. - AE LlamaAn After Effects panel driven by a local language model, designed and directed by me and coded through AI agents, with a tool surface that keeps growing.
- The local generative pipeline
Hand-built ComfyUI graphs, led by Krea 2 text to image with a local Ollama prompt enhancer and a latent upscale between two passes, plus a two-stage character generator, LoRA training with auto-captioning and test grids, restoration upscaling, Wan 2.1 character replacement that carries a long shot through in short segments, and image to video in Wan, LTX and other open-weight models, all on my own workstation, an RTX 5090 with 32 GB of VRAM.
About
Ten years across After Effects, Premiere and Cinema 4D. Now the pipelines too.
Production 3D and generative video running locally, plus the tooling and automation that gets it into a real workflow.
Cinema 4D, Octane, After Effects, ComfyUI











