Matt Rodenbeck

Matt Rodenbeck · Creative technologist and senior motion designer, Philadelphia

I realize visions, and build the pipelines that do the work.

Creative technologist
Motion, 3D and generative video

Selected work

  1. Nitro Create 2026 key artNitro Create 20262026 · Senior motion designer · Nitro Create
  2. A rotary telephone with the PAG monogram on the dial, brass keys spiralling out behind itPAG 20262026 · Senior motion designer · PAG
  3. The Power lockup resolved in white on navyMoGraph Branding2026 · Senior motion designer
  4. The cartoon lead character at a whiteboard that reads process is kingLeadership 2026, an AI short film2026 · Senior motion designer · Leadership
  5. Nitro Create 2025 key art, the N cut open as the office, the business technology team at their desksNitro Create 20252025 · Senior motion designer · Nitro Create
  6. This is Quest, the title lockup over the key art, a pale sun resting on the jungle canopy above the waterQuest 20252025 · Art direction and 3D · Quest
  7. The Summit 2025 mark, crowned and circled, over the event datesSummit 20252025 · Senior motion designer · Summit
  8. January Kickoff 2026, the stage kit in its widest buildJanuary Kickoff 20262025 · 3D and stage design · January Kickoff
  9. The Great Stair Hall during HQ Soirée, the vertical loops on the pillars either side of the gilded huntressHQ Soirée 20252025 · Senior motion designer · HQ Soirée
  10. Best of Quest lettering dropping into a chrome cloth simulationQuest 20242024 · Senior motion designer · Quest
  11. Matt and Adam Gotter-Fulton on stage at Brand Spark 2024, Matt smiling, the Brand Spark sign between themSpark 20242024 · Senior motion designer, co-presenter · Brand Spark
  12. Ownership, the second right, the house under a blue sky with the sun overheadCustomer Bill of Rights2024 · Senior motion designer

What I build

  1. Influencer MakerProduction toolOne frame from each of four ads made in Influencer Maker, a woman holding up the Tenwise workout app, a nurse in a hospital hallway with a Kestrel laptop, a woman holding up a tube of Coilwell curl cream, and a man holding up a can of Zest sparkling waterA production tool for UGC ads, built on the ComfyUI pipelines I designed and ran by hand first. It casts talent, plans a script into shots, renders every take with voice on a local GPU, checks its own frames with a local vision model and cuts the ad in a timeline that works like Premiere. Ten years of motion design, video editing, post-production workflows, compositing and a deep understanding of local generative AI pipelines went into how it shoots, edits, reviews and functions.
  2. Voidfall SurvivorsGameThe Voidfall Survivors cast in a row, eight playable classes between the Sand Pharaoh and the Skeleton KingA roguelike in alpha at version 0.7 after a month of work, designed and directed by me and coded through AI agents, its art made by a chain of ComfyUI workflows and Photoshop actions I built or adapted for it.
  3. Pixel art tile makerComfyUI workflowVoidfall's three stage floors, graveyard stone, desert scrub and purple skulls, each repeated three by three with no visible seamA 13-node SDXL workflow that makes pixel art ground tiles from a prompt, built on tiled sampling nodes I tracked down on GitHub. Every tile repeats without a seam, Voidfall's stage floors came out of it, and it's free to download.
  4. AE LlamaAfter Effects panelAn After Effects panel driven by a local language model, designed and directed by me and coded through AI agents, with a tool surface that keeps growing.
  5. The local generative pipelinePipelineTwo ComfyUI graph schematics side by side, Krea 2 text to image and LTX 2.3Hand-built ComfyUI graphs, led by Krea 2 text to image with a local Ollama prompt enhancer and a latent upscale between two passes, plus a two-stage character generator, LoRA training with auto-captioning and test grids, restoration upscaling, Wan 2.1 character replacement that carries a long shot through in short segments, and image to video in Wan, LTX and other open-weight models, all on my own workstation, an RTX 5090 with 32 GB of VRAM.

About

Ten years across After Effects, Premiere and Cinema 4D. Now the pipelines too.

Production 3D and generative video running locally, plus the tooling and automation that gets it into a real workflow.

Cinema 4D, Octane, After Effects, ComfyUI

More about me →

Contact

matt@mattrodenbeck.com