Matt Rodenbeck · Creative technologist and senior motion designer, Philadelphia
I realize visions, and build the pipelines that do the work.
Production 3D and generative video running locally, plus the tooling and automation that gets it into a real workflow.
Selected work
Quest, Nitro Create, Summit and PAG come back every year, and every cycle gets a full new identity rather than last year's reskinned.

Nitro Create 2026
Motion design for the Nitro Create 2026 identity, a logo loop, lower thirds and a host slide built on ideate, innovate and create as a typographic system, monochrome and editorial where 2025 was a blue building.

PAG 2026
3D motion design for the Power Awards Gala 2026, an art deco world shared with Matthew Collamore, with the curtain, the telephone and the handmade credits built by me.

MoGraph Branding
Motion branding for Power's motion design team, the Power mark built from a single isometric plane and folded into the lockup.

Leadership 2026, an AI short film
AI video and motion design for a three-minute animated short, how one of Power's senior leaders came to the company and rose through it, 90 Wan 2.2 generations in my own ComfyUI pipeline, played live as he spoke on stage.

Nitro Create 2025
3D key art and a logo loop for Nitro Create 2025, the platform Power's sales force runs on, with the N rebuilt as the office, the warehouse and the customer's home.

Quest 2025
Key art, 3D motion design and creative direction for Quest 2025, a massive sun resting on the jungle canopy, built in Cinema 4D and animated from dawn to night, a cycle that became the concept the whole festival was built on.

Summit 2025
Motion graphics for Summit 2025's collage and halftone identity, with hand-lettered type treatments carried through the logo loop and the award moments.

January Kickoff 2026
3D stage design and motion for January Kickoff 2026, one stage rebuilt and turned into a kit of ten virtual sets in Cinema 4D, sharing slatted wood, gold edge lines and a screen that moves, shot across every camera position the event needed.

HQ Soirée 2025
Motion graphics for HQ Soirée 2025, a vertical logo loop projected on the pillars of the Great Stair Hall at the Philadelphia Museum of Art, with the gilded huntress at the top of the stairs as its through-line.

Quest 2024
3D animation and simulation for Quest 2024, chrome character mascots, cloth and water sims, and one Monolith template carrying ten headliners.

Spark 2024
3D and AI concept art for a pitch to Power's C-suite at Brand Spark 2024, a derelict house turned Halloween attraction turned Power remodel, presented on stage with Adam Gotter-Fulton.

Customer Bill of Rights
Hand-drawn 2D animation and motion graphics for Power's Customer Bill of Rights, my first project there, ten customer rights I illustrated and animated frame by frame, cut widescreen, vertical and in four short cutdowns.
About
I build the pipeline and I judge the frame that comes out of it, and a decade of motion and 3D work is where that judgment was earned. The motion side is production 3D in Cinema 4D with Octane and Redshift, compositing in After Effects, brand systems and event work carried across years. The software side is a commercial After Effects panel driven by a local language model, a hand-built generative video pipeline, and the tools that get all of it into a real workflow. I design and direct those tools and the code is written through AI coding agents, which is how I work and how I'd work for you. I run it on my own workstation, and I care about asset management and metadata because the pipeline doesn't end at the render.
Philadelphia, remote anywhere in the US.