Matt Rodenbeck
Wireframe. Masked boxes stand where a record is still missing.Slot inventoryTurn off
All work

Quest 2024

3D animation and simulation for Quest 2024, chrome character mascots, cloth and water sims, and one Monolith template carrying ten headliners.

Year
2024
Campaign
Quest
Client
Power Home Remodeling
Role
Senior motion designer
Discipline
3d, motion, art-direction
Tools
Cinema 4D, Redshift, After Effects
Turnaround
TurnaroundOnly where it is impressive

Quest 2024 was character work and simulation. Chrome mascots performing on a mirror floor, Best of Quest pulled through chrome cloth for the side screens, and water sims.

The Monolith shows the system best. A tall screen at the festival carried a video for each headliner, ten of them from one template, Wiz Khalifa through Goldfish. The cloth and the water are here as first tests beside the finals, because the distance between the two is where the work was.

The work ran at festival scale. The Monolith was a screen tower around forty feet tall that carried the headliner videos. The chrome cloth loop ran on the side screens flanking the main stage through the day, in front of the crowds that came for bands like Sublime. The photos further down show both, and me with the band backstage.

Final

Final chapterdata/projects/quest-2024/chapters/*-final.md

Brief

Brief chapterdata/projects/quest-2024/chapters/*-brief.md

Boards

Boards chapterdata/projects/quest-2024/chapters/*-boards.md

Styleframes

Styleframes chapterdata/projects/quest-2024/chapters/*-frames.md

Build

Build chapterdata/projects/quest-2024/chapters/*-build.md

Delivery

Delivery chapterdata/projects/quest-2024/chapters/*-delivery.md

Stills

Breakdown

Storyboards

Styleframes

In progress

Loops