Quest 2024
3D animation and simulation for Quest 2024, chrome character mascots, cloth and water sims, and one Monolith template carrying ten headliners.
- Year
- 2024
- Campaign
- Quest
- Client
- Power Home Remodeling
- Role
- Senior motion designer
- Discipline
- 3d, motion, art-direction
- Tools
- Cinema 4D, Redshift, After Effects
- Turnaround
- TurnaroundOnly where it is impressive
Quest 2024 was character work and simulation. Chrome mascots performing on a mirror floor, Best of Quest pulled through chrome cloth for the side screens, and water sims.
The Monolith shows the system best. A tall screen at the festival carried a video for each headliner, ten of them from one template, Wiz Khalifa through Goldfish. The cloth and the water are here as first tests beside the finals, because the distance between the two is where the work was.
The work ran at festival scale. The Monolith was a screen tower around forty feet tall that carried the headliner videos. The chrome cloth loop ran on the side screens flanking the main stage through the day, in front of the crowds that came for bands like Sublime. The photos further down show both, and me with the band backstage.
Final
Brief
Boards
Styleframes
Build
Delivery
Stills
Breakdown
- BreakdownProcess material
- BreakdownProcess material
- BreakdownProcess material
Storyboards
- StoryboardsProcess material
- StoryboardsProcess material
- StoryboardsProcess material
Styleframes
- StyleframesProcess material
- StyleframesProcess material
- StyleframesProcess material
In progress
- In progressProcess material
- In progressProcess material
- In progressProcess material
Loops
The Monolith, one template carrying ten headliners
The mascot performances, and the smoke column behind the Monolith artist announcements
The cloth sim, first test
and the final, Best of Quest in chrome cloth on the side screens
The water sim, first test
and the final, the letters inside the water
Best of Quest, the letters in chrome